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Software Engineer II- Frontend

Vancouver, BC
  • Number of positions available : 1

  • To be discussed
  • Full time
  • Starting date : 1 position to fill as soon as possible

GPU-driven industries like gaming, machine learning, and technical computing are growing rapidly due to rising GPU performance. As performance increases, so does code complexity, making GPU programming languages ever more critical to these industries. The HLSL compiler team is responsible for advancing graphics and GPU programming by driving new initiatives to design, implement, and expose the latest in GPU hardware features. We work with hardware partner teams to develop new features, and with game/app developer teams to make sure those features meet their needs. We are seeking an experienced Software Engineer II-Frontend to help us build the future of GPU programming through HLSL for Xbox and Windows.

 

In Core OS, we are responsible for the Operating Systems that power Azure, Microsoft's Linux OS, the platforms for Windows Client and Xbox, and our Windows Server ecosystem – through all of these, we support every one of our cloud businesses and billions of customers around the world. In this era of ubiquitous computing, systems software excellence has never been more important for Microsoft. High quality, high-efficiency operating systems and platform components underpin everything we do as a company, from making our systems more reliable for our customers, to increasing our competitiveness by reducing COGS, to delivering new features and capabilities to delight customers – that’s all us!

 

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

 

Individual Contributor

Requirements

Level of education

undetermined

Work experience (years)

undetermined

Written languages

undetermined

Spoken languages

undetermined